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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {Vector3} from 'three/src/math/Vector3'; import {ArrayUtils} from '../ArrayUtils'; import {CorePoint} from '../geometry/Point'; import {CoreType} from '../Type'; export class CoreInterpolate { static perform( point_dest: CorePoint, points_src: CorePoint[], attrib_name: string, distance_threshold: number, blend_with: number ): number { switch (points_src.length) { case 0: return 0; case 1: return this._interpolate_with_1_point( point_dest, points_src[0], attrib_name, distance_threshold, blend_with ); default: return this._interpolate_with_multiple_points( point_dest, points_src, attrib_name, distance_threshold, blend_with ); } } static _interpolate_with_1_point( point_dest: CorePoint, point_src: CorePoint, attrib_name: string, distance_threshold: number, blend_with: number ): number { const position_dest = point_dest.position(); const position_src = point_src.position(); const distance = position_dest.distanceTo(position_src); const value_src = point_src.attribValue(attrib_name); if (CoreType.isNumber(value_src)) { return this._weighted_value_from_distance( point_dest, value_src, attrib_name, distance, distance_threshold, blend_with ); } else { console.warn('value is not a number', value_src); return 0; } } static _weight_from_distance(distance: number, distance_threshold: number, blend_with: number) { return (distance - distance_threshold) / blend_with; } static _weighted_value_from_distance( point_dest: CorePoint, value_src: number, attrib_name: string, distance: number, distance_threshold: number, blend_with: number ): number { if (distance <= distance_threshold) { return value_src; } else { const value_dest = point_dest.attribValue(attrib_name); if (CoreType.isNumber(value_dest)) { const blend = this._weight_from_distance(distance, distance_threshold, blend_with); return blend * value_dest + (1 - blend) * value_src; } else { console.warn('value is not a number', value_dest); return 0; } } } static _interpolate_with_multiple_points( point_dest: CorePoint, points_src: CorePoint[], attrib_name: string, distance_threshold: number, blend_with: number ): number { const weighted_values_src = points_src.map((point_src) => { return this._interpolate_with_1_point(point_dest, point_src, attrib_name, distance_threshold, blend_with); }); return ArrayUtils.max(weighted_values_src) || 0; } // https://math.stackexchange.com/questions/1336386/weighted-average-distance-between-3-or-more-positions static weights(current_position: Vector3, other_positions: Vector3[]) { switch (other_positions.length) { case 1: return 1; case 2: return this._weights_from_2(current_position, other_positions); default: other_positions = other_positions.slice(0, 3); return this._weights_from_3(current_position, other_positions); } } static _weights_from_2(current_position: Vector3, other_positions: Vector3[]) { const dist_to_positions = other_positions.map((other_position) => current_position.distanceTo(other_position)); const distance_total = ArrayUtils.sum(dist_to_positions); return [dist_to_positions[1] / distance_total, dist_to_positions[0] / distance_total]; } static _weights_from_3(current_position: Vector3, other_positions: Vector3[]) { const dist_to_positions = other_positions.map((other_position) => current_position.distanceTo(other_position)); const distance_total = ArrayUtils.sum([ dist_to_positions[0] * dist_to_positions[1], dist_to_positions[0] * dist_to_positions[2], dist_to_positions[1] * dist_to_positions[2], ]); return [ (dist_to_positions[1] * dist_to_positions[2]) / distance_total, (dist_to_positions[0] * dist_to_positions[2]) / distance_total, (dist_to_positions[0] * dist_to_positions[1]) / distance_total, ]; } }