polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
86 lines (77 loc) • 2.51 kB
text/typescript
import {BufferGeometry} from 'three/src/core/BufferGeometry';
import {BufferAttribute} from 'three/src/core/BufferAttribute';
import {CoreImage} from '../../../core/Image';
import {Texture} from 'three/src/textures/Texture';
import {DataTexture} from 'three/src/textures/DataTexture';
interface AttribFromTextureParams {
geometry: BufferGeometry;
texture: Texture;
uvAttribName: string;
targetAttribName: string;
targetAttribSize: 1 | 2 | 3;
add: number;
mult: number;
}
export class AttribFromTexture {
// currently assumes we read the red channel and create a 1-dimension (float) attribute
set_attrib(params: AttribFromTextureParams) {
const geometry = params.geometry;
const targetAttribSize = params.targetAttribSize;
const add = params.add;
const mult = params.mult / 255.0;
const texture_data = this._data_from_texture(params.texture);
if (!texture_data) {
return;
}
const {data, resx, resy} = texture_data;
const texture_component_size = data.length / (resx * resy);
const uv_attrib = geometry.getAttribute(params.uvAttribName);
const uvs = uv_attrib.array;
const points_count = uvs.length / 2;
const values: number[] = new Array(points_count);
let uv_stride: number, uvx: number, uvy: number, x: number, y: number, j: number, val: number;
let index: number = 0;
for (let i = 0; i < points_count; i++) {
uv_stride = i * 2;
uvx = uvs[uv_stride];
uvy = uvs[uv_stride + 1];
x = Math.floor((resx - 1) * uvx);
y = Math.floor((resy - 1) * (1 - uvy));
j = y * resx + x;
val = data[texture_component_size * j];
index = i * targetAttribSize;
values[index] = mult * val + add;
}
const array = new Float32Array(values);
geometry.setAttribute(params.targetAttribName, new BufferAttribute(array, targetAttribSize));
}
private _data_from_texture(texture: Texture) {
if (texture.image) {
if (texture.image.data) {
return this._data_from_data_texture(texture as DataTexture);
}
return this._data_from_default_texture(texture);
}
}
private _data_from_default_texture(texture: Texture) {
const resx = texture.image.width;
const resy = texture.image.height;
const image_data = CoreImage.data_from_image(texture.image);
const data = image_data.data;
return {
data,
resx,
resy,
};
}
private _data_from_data_texture(texture: DataTexture) {
const data = texture.image.data;
const resx = texture.image.width;
const resy = texture.image.height;
return {
data,
resx,
resy,
};
}
}