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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {BufferGeometry} from 'three/src/core/BufferGeometry'; import {BufferAttribute} from 'three/src/core/BufferAttribute'; import {CoreImage} from '../../../core/Image'; import {Texture} from 'three/src/textures/Texture'; import {DataTexture} from 'three/src/textures/DataTexture'; interface AttribFromTextureParams { geometry: BufferGeometry; texture: Texture; uvAttribName: string; targetAttribName: string; targetAttribSize: 1 | 2 | 3; add: number; mult: number; } export class AttribFromTexture { // currently assumes we read the red channel and create a 1-dimension (float) attribute set_attrib(params: AttribFromTextureParams) { const geometry = params.geometry; const targetAttribSize = params.targetAttribSize; const add = params.add; const mult = params.mult / 255.0; const texture_data = this._data_from_texture(params.texture); if (!texture_data) { return; } const {data, resx, resy} = texture_data; const texture_component_size = data.length / (resx * resy); const uv_attrib = geometry.getAttribute(params.uvAttribName); const uvs = uv_attrib.array; const points_count = uvs.length / 2; const values: number[] = new Array(points_count); let uv_stride: number, uvx: number, uvy: number, x: number, y: number, j: number, val: number; let index: number = 0; for (let i = 0; i < points_count; i++) { uv_stride = i * 2; uvx = uvs[uv_stride]; uvy = uvs[uv_stride + 1]; x = Math.floor((resx - 1) * uvx); y = Math.floor((resy - 1) * (1 - uvy)); j = y * resx + x; val = data[texture_component_size * j]; index = i * targetAttribSize; values[index] = mult * val + add; } const array = new Float32Array(values); geometry.setAttribute(params.targetAttribName, new BufferAttribute(array, targetAttribSize)); } private _data_from_texture(texture: Texture) { if (texture.image) { if (texture.image.data) { return this._data_from_data_texture(texture as DataTexture); } return this._data_from_default_texture(texture); } } private _data_from_default_texture(texture: Texture) { const resx = texture.image.width; const resy = texture.image.height; const image_data = CoreImage.data_from_image(texture.image); const data = image_data.data; return { data, resx, resy, }; } private _data_from_data_texture(texture: DataTexture) { const data = texture.image.data; const resx = texture.image.width; const resy = texture.image.height; return { data, resx, resy, }; } }