polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
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text/typescript
import {NumericAttribValue} from '../../types/GlobalTypes';
import {Vector3} from 'three/src/math/Vector3';
import {Vector2} from 'three/src/math/Vector2';
import {Triangle} from 'three/src/math/Triangle';
import {BufferGeometry} from 'three/src/core/BufferGeometry';
import {BufferAttribute} from 'three/src/core/BufferAttribute';
import {CorePoint} from './Point';
import {CoreGeometry} from './Geometry';
import {CoreMath} from '../math/_Module';
import {ArrayUtils} from '../ArrayUtils';
interface FaceLike {
a: number;
b: number;
c: number;
}
type CorePointArray3 = [CorePoint, CorePoint, CorePoint];
type Vector3Array2 = [Vector3, Vector3];
type Vector3Array3 = [Vector3, Vector3, Vector3];
export class CoreFace {
_geometry: BufferGeometry;
_points: CorePointArray3 | undefined;
_triangle: Triangle | undefined;
_positions: Vector3Array3 | undefined;
_deltas: Vector3Array2 | undefined;
constructor(private _core_geometry: CoreGeometry, private _index: number) {
this._geometry = this._core_geometry.geometry();
}
index() {
return this._index;
}
points() {
return (this._points = this._points || this._get_points());
}
private _get_points(): CorePointArray3 {
const index_array = this._geometry.index?.array || [];
const start = this._index * 3;
return [
new CorePoint(this._core_geometry, index_array[start + 0]),
new CorePoint(this._core_geometry, index_array[start + 1]),
new CorePoint(this._core_geometry, index_array[start + 2]),
];
}
positions() {
return (this._positions = this._positions || this._get_positions());
}
private _get_positions(): Vector3Array3 {
const points = this.points();
return [points[0].position(), points[1].position(), points[2].position()];
}
triangle() {
return (this._triangle = this._triangle || this._get_triangle());
}
private _get_triangle(): Triangle {
const positions = this.positions();
return new Triangle(positions[0], positions[1], positions[2]);
}
deltas() {
return (this._deltas = this._deltas || this._get_deltas());
}
private _get_deltas(): Vector3Array2 {
const positions = this.positions();
return [positions[1].clone().sub(positions[0]), positions[2].clone().sub(positions[0])];
}
area(): number {
return this.triangle().getArea();
}
center(target: Vector3) {
const positions = this.positions();
target.x = (positions[0].x + positions[1].x + positions[2].x) / 3;
target.y = (positions[0].y + positions[1].y + positions[2].y) / 3;
target.z = (positions[0].z + positions[1].z + positions[2].z) / 3;
return target;
}
random_position(seed: number) {
let weights = [CoreMath.rand_float(seed), CoreMath.rand_float(seed * 6541)];
if (weights[0] + weights[1] > 1) {
weights[0] = 1 - weights[0];
weights[1] = 1 - weights[1];
}
return this.positions()[0]
.clone()
.add(this.deltas()[0].clone().multiplyScalar(weights[0]))
.add(this.deltas()[1].clone().multiplyScalar(weights[1]));
}
// random_position(seed: number){
// let weights = [
// CoreMath.rand_float(seed),
// CoreMath.rand_float(seed*524),
// CoreMath.rand_float(seed*4631)
// ]
// const sum = ArrayUtils.sum(weights)
// weights = weights.map(w=>w/sum)
// const pos = new Vector3()
// let positions = this.positions().map((p,i)=> p.multiplyScalar(weights[i]))
// positions.forEach(p=>{
// pos.add(p)
// })
// return pos
// }
attrib_value_at_position(attrib_name: string, position: Vector3) {
// const weights = CoreInterpolate._weights_from_3(position, this._positions)
const barycentric_coordinates = new Vector3();
this.triangle().getBarycoord(position, barycentric_coordinates);
const weights = barycentric_coordinates.toArray();
const attrib = this._geometry.attributes[attrib_name];
const attrib_size = attrib.itemSize;
const point_values = this.points().map((point) => point.attribValue(attrib_name));
let new_attrib_value;
let sum;
let index = 0;
switch (attrib_size) {
case 1: {
sum = 0;
for (let point_value of point_values as number[]) {
sum += point_value * weights[index];
index++;
}
new_attrib_value = sum;
break;
}
default: {
for (let point_value of point_values as Vector3[]) {
const weighted_value = point_value.multiplyScalar(weights[index]);
if (sum) {
sum.add(weighted_value);
} else {
sum = weighted_value;
}
index++;
}
new_attrib_value = sum;
}
}
return new_attrib_value;
}
static interpolated_value(
geometry: BufferGeometry,
face: FaceLike,
intersect_point: Vector3,
attrib: BufferAttribute
) {
// let point_index, i, sum
const point_indices = [face.a, face.b, face.c];
const position_attrib = geometry.getAttribute('position');
const position_attrib_array = position_attrib.array;
const point_positions = point_indices.map(
(point_index) =>
new Vector3(
position_attrib_array[point_index * 3 + 0],
position_attrib_array[point_index * 3 + 1],
position_attrib_array[point_index * 3 + 2]
)
);
const attrib_size = attrib.itemSize;
const attrib_array = attrib.array;
let attrib_values: NumericAttribValue[] = [];
switch (attrib_size) {
case 1:
attrib_values = point_indices.map((point_index) => attrib_array[point_index]);
break;
case 2:
attrib_values = point_indices.map(
(point_index) => new Vector2(attrib_array[point_index * 2 + 0], attrib_array[point_index * 2 + 1])
);
break;
case 3:
attrib_values = point_indices.map(
(point_index) =>
new Vector3(
attrib_array[point_index * 3 + 0],
attrib_array[point_index * 3 + 1],
attrib_array[point_index * 3 + 2]
)
);
break;
}
const dist_to_points = point_indices.map((point_index, i) => intersect_point.distanceTo(point_positions[i]));
// https://math.stackexchange.com/questions/1336386/weighted-average-distance-between-3-or-more-points
// TODO: replace this with Core.Math.Interpolate
const distance_total = ArrayUtils.sum([
dist_to_points[0] * dist_to_points[1],
dist_to_points[0] * dist_to_points[2],
dist_to_points[1] * dist_to_points[2],
]);
const weights = [
(dist_to_points[1] * dist_to_points[2]) / distance_total,
(dist_to_points[0] * dist_to_points[2]) / distance_total,
(dist_to_points[0] * dist_to_points[1]) / distance_total,
];
let new_attrib_value;
switch (attrib_size) {
case 1:
new_attrib_value = ArrayUtils.sum(
point_indices.map((point_indx, i) => weights[i] * (attrib_values[i] as number))
);
break;
default:
var values = point_indices.map((point_index, i) =>
(attrib_values[i] as Vector3).multiplyScalar(weights[i])
);
new_attrib_value = null;
for (let value of values) {
if (new_attrib_value) {
new_attrib_value.add(value);
} else {
new_attrib_value = value;
}
}
}
return new_attrib_value;
}
}