polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
46 lines (44 loc) • 2.08 kB
text/typescript
import {ImageCopNode} from '../../src/engine/nodes/cop/Image';
import {VideoCopNode} from '../../src/engine/nodes/cop/Video';
import {AttributeGlNode} from '../../src/engine/nodes/gl/Attribute';
import {ColorSopNode} from '../../src/engine/nodes/sop/Color';
import {DataSopNode} from '../../src/engine/nodes/sop/Data';
import {NodeContext} from '../../src/engine/poly/NodeContext';
import {ImageCopNodePresets} from './cop/Image';
import {VideoCopNodePresets} from './cop/Video';
import {AttributeGlNodePresets} from './gl/Attribute';
import {ColorSopNodePresets} from './sop/Color';
import {DataUrlSopNodePresets} from './sop/DataUrl';
import {DataSopNodePresets} from './sop/Data';
import {DataUrlSopNode} from '../../src/engine/nodes/sop/DataUrl';
import {FileSopNodePresets} from './sop/File';
import {FileSopNode} from '../../src/engine/nodes/sop/File';
import {TextSopNode} from '../../src/engine/nodes/sop/Text';
import {TransformSopNode} from '../../src/engine/nodes/sop/Transform';
import {TextSopNodePresets} from './sop/Text';
import {TransformSopNodePresets} from './sop/Transform';
import {MeshSubsurfaceScatteringMatNodePresets} from './mat/MeshSubsurfaceScattering';
import {MeshSubsurfaceScatteringMatNode} from '../../src/engine/nodes/mat/MeshSubsurfaceScattering';
// TODO: it may be easier when there are many presets
// to use a BasePreset class that knows how to register itself
// based on the node it applies to
export const presetsLibrary = {
[]: {
[]: ImageCopNodePresets,
[]: VideoCopNodePresets,
},
[]: {
[]: AttributeGlNodePresets,
},
[]: {
[]: MeshSubsurfaceScatteringMatNodePresets,
},
[]: {
[]: ColorSopNodePresets,
[]: DataSopNodePresets,
[]: DataUrlSopNodePresets,
[]: FileSopNodePresets,
[]: TextSopNodePresets,
[]: TransformSopNodePresets,
},
};