polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
34 lines (27 loc) • 946 B
text/typescript
import {PolyScene} from '../../../../src/engine/scene/PolyScene';
export function SopSubdivide() {
// create a scene
const scene = new PolyScene();
const root = scene.root();
// create a box
const geo = root.createNode('geo');
const box = geo.createNode('box');
// add a subdivide node
const subdivide = geo.createNode('subdivide');
subdivide.setInput(0, box);
subdivide.flags.display.set(true);
// add a light
root.createNode('hemisphereLight');
// create a camera
const perspectiveCamera1 = root.createNode('perspectiveCamera');
perspectiveCamera1.p.t.set([5, 5, 5]);
// add orbitControls
const events1 = perspectiveCamera1.createNode('events');
const orbitsControls = events1.createNode('cameraOrbitControls');
perspectiveCamera1.p.controls.setNode(orbitsControls);
// EXPORT
const nodes = [subdivide];
const htmlNodes = {subdivide};
const camera = perspectiveCamera1;
return {scene, camera, nodes, htmlNodes};
}