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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {PolyScene} from '../../../../src/engine/scene/PolyScene'; export function SopNoise() { // create a scene const scene = new PolyScene(); const root = scene.root(); // create a sphere const geo = root.createNode('geo'); const sphere = geo.createNode('sphere'); // add a noise const noise = geo.createNode('noise'); noise.setInput(0, sphere); noise.p.amplitude.set(0.5); noise.p.useNormals.set(true); noise.flags.display.set(true); // add a light root.createNode('hemisphereLight'); // create a camera const perspectiveCamera1 = root.createNode('perspectiveCamera'); perspectiveCamera1.p.t.set([5, 5, 5]); // add orbitControls const events1 = perspectiveCamera1.createNode('events'); const orbitsControls = events1.createNode('cameraOrbitControls'); perspectiveCamera1.p.controls.setNode(orbitsControls); // EXPORT const nodes = [noise]; const htmlNodes = {noise}; const camera = perspectiveCamera1; return {scene, camera, nodes, htmlNodes}; }