polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
22 lines (16 loc) • 356 B
TypeScript
import {
ShaderMaterial,
DataTexture
} from 'three';
import { Pass } from './Pass';
export class GlitchPass extends Pass {
constructor( dt_size?: number );
uniforms: object;
material: ShaderMaterial;
fsQuad: object;
goWild: boolean;
curF: number;
randX: number;
generateTrigger(): void;
generateHeightmap( dt_size: number ): DataTexture;
}