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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {Object3D as Object3D2} from "three/src/core/Object3D"; export class CSS2DObject extends Object3D2 { constructor(_element) { super(); this._element = _element; this._element.style.position = "absolute"; this.addEventListener("removed", this._on_removed.bind(this)); } _on_removed() { this.traverse(function(object) { if (object instanceof CSS2DObject) { if (object.element instanceof Element && object.element.parentNode !== null) { object.element.parentNode.removeChild(object.element); } } }); } get element() { return this._element; } copy(source, recursive) { Object3D2.prototype.copy.call(this, source, recursive); this._element = source.element.cloneNode(true); this.matrixAutoUpdate = source.matrixAutoUpdate; return this; } }