polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
19 lines (18 loc) • 888 B
TypeScript
import { BaseViewerType } from '../_Base';
import { BaseSceneEventsControllerType } from '../../scene/utils/events/_BaseEventsController';
declare type EventListener = (e: Event) => void;
declare type ListenerByEventType = Map<string, EventListener>;
export declare class ViewerEventsController {
protected viewer: BaseViewerType;
protected _bound_process_event: (event: Event, controller: BaseSceneEventsControllerType) => void;
protected _bound_listener_map_by_event_controller_type: Map<string, ListenerByEventType>;
constructor(viewer: BaseViewerType);
updateEvents(events_controller: BaseSceneEventsControllerType): void;
cameraNode(): import("../../nodes/obj/_BaseCamera").BaseCameraObjNodeType;
canvas(): HTMLCanvasElement | undefined;
init(): void;
registeredEventTypes(): string[];
dispose(): void;
private process_event;
}
export {};