polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
23 lines (22 loc) • 828 B
TypeScript
import { ThreejsViewer } from '../Threejs';
import { CameraControls } from '../../nodes/event/_BaseCameraControls';
import { CameraControlsConfig } from '../../nodes/event/utils/CameraControlConfig';
export declare class ViewerControlsController {
private viewer;
protected _active: boolean;
protected _config: CameraControlsConfig | undefined;
protected _controls: CameraControls | null;
_bound_on_controls_start: () => void;
_bound_on_controls_end: () => void;
constructor(viewer: ThreejsViewer);
controls(): CameraControls | null;
create_controls(): Promise<void>;
update(): void;
dispose(): void;
dispose_controls(): void;
private _on_controls_start;
private _on_controls_end;
private _graph_node;
private _update_graph_node;
private _create_graph_node;
}