polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
35 lines (34 loc) • 1.37 kB
TypeScript
import { PolyScene } from '../scene/PolyScene';
import { ViewerControlsController } from './utils/ControlsController';
import { TypedViewer } from './_Base';
import { BaseThreejsCameraObjNodeType } from '../nodes/obj/_BaseCamera';
declare global {
interface HTMLCanvasElement {
onwebglcontextlost: () => void;
onwebglcontextrestored: () => void;
}
}
export interface ThreejsViewerProperties {
autoRender: boolean;
}
export declare class ThreejsViewer extends TypedViewer<BaseThreejsCameraObjNodeType> {
protected _scene: PolyScene;
protected _camera_node: BaseThreejsCameraObjNodeType;
private _properties?;
private _request_animation_frame_id;
private _do_render;
private _animate_method;
constructor(_container: HTMLElement, _scene: PolyScene, _camera_node: BaseThreejsCameraObjNodeType, _properties?: ThreejsViewerProperties | undefined);
get controlsController(): ViewerControlsController;
_build(): void;
dispose(): void;
get cameraControlsController(): import("../nodes/obj/utils/cameras/ControlsController").ThreejsCameraControlsController;
private _set_events;
onResize(): void;
private _init_display;
setAutoRender(state?: boolean): void;
animate(): void;
private _cancel_animate;
render(): void;
renderer(): import("three").WebGLRenderer | undefined;
}