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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { BaseSceneEventsController } from './_BaseEventsController'; import { SceneEventNode } from '../../../nodes/event/Scene'; export declare enum SceneEventType { LOADED = "sceneLoaded", PLAY = "play", PAUSE = "pause", TICK = "tick" } export declare const ACCEPTED_SCENE_EVENT_TYPES: SceneEventType[]; export declare class SceneEventsController extends BaseSceneEventsController<Event, SceneEventNode> { type(): string; acceptedEventTypes(): string[]; }