polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
14 lines (13 loc) • 482 B
TypeScript
import { BaseSceneEventsController } from './_BaseEventsController';
import { SceneEventNode } from '../../../nodes/event/Scene';
export declare enum SceneEventType {
LOADED = "sceneLoaded",
PLAY = "play",
PAUSE = "pause",
TICK = "tick"
}
export declare const ACCEPTED_SCENE_EVENT_TYPES: SceneEventType[];
export declare class SceneEventsController extends BaseSceneEventsController<Event, SceneEventNode> {
type(): string;
acceptedEventTypes(): string[];
}