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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { PolyScene } from '../../PolyScene'; import { BaseInputEventNodeType } from '../../../nodes/event/_BaseInput'; import { BaseSceneEventsController } from './_BaseEventsController'; import { SceneEventsController } from './SceneEventsController'; import { KeyboardEventsController } from './KeyboardEventsController'; import { MouseEventsController } from './MouseEventsController'; import { PointerEventsController } from './PointerEventsController'; export declare class SceneEventsDispatcher { scene: PolyScene; private _keyboard_events_controller; private _mouse_events_controller; private _pointer_events_controller; private _scene_events_controller; private _controllers; constructor(scene: PolyScene); registerEventNode(node: BaseInputEventNodeType): void; unregisterEventNode(node: BaseInputEventNodeType): void; updateViewerEventListeners(node: BaseInputEventNodeType): void; traverseControllers(callback: (controller: BaseSceneEventsController<Event, BaseInputEventNodeType>) => void): void; private _find_or_create_controller_for_node; get keyboardEventsController(): KeyboardEventsController; get mouseEventsController(): MouseEventsController; get pointerEventsController(): PointerEventsController; get sceneEventsController(): SceneEventsController; private _create_controller; }