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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { PolyDictionary, Vector2Like } from '../../../types/GlobalTypes'; import { PolyScene } from '../PolyScene'; import { Vector2 } from 'three/src/math/Vector2'; import { IUniform } from 'three/src/renderers/shaders/UniformsLib'; declare type IUniforms = PolyDictionary<IUniform>; export interface IUniformsWithTime extends IUniforms { time: IUniform; } export interface IUniformsWithResolution extends IUniforms { resolution: { value: Vector2Like; }; } export declare class UniformsController { private scene; constructor(scene: PolyScene); private _time_dependent_uniform_owners; private _time_dependent_uniform_owners_ids; private _resolution; private _resolution_dependent_uniform_owners; private _resolution_dependent_uniform_owners_ids; add_time_dependent_uniform_owner(id: string, uniforms: IUniformsWithTime): void; remove_time_dependent_uniform_owner(id: string): void; update_time_dependent_uniform_owners(): void; add_resolution_dependent_uniform_owner(id: string, uniforms: IUniformsWithResolution): void; remove_resolution_dependent_uniform_owner(id: string): void; update_resolution_dependent_uniform_owners(resolution: Vector2): void; update_resolution_dependent_uniforms(uniforms: IUniformsWithResolution): void; } export {};