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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { Number2 } from '../../../types/GlobalTypes'; import { PolyScene } from '../PolyScene'; import { CoreGraphNode } from '../../../core/graph/CoreGraphNode'; import { EventContext } from './events/_BaseEventsController'; declare type FrameRange = Number2; export declare class TimeController { private scene; private _frame; private _time; private _prev_performance_now; private _graph_node; private _frame_range; private _realtimeState; private _frameRangeLocked; private _playing; private _PLAY_EVENT_CONTEXT; private _PAUSE_EVENT_CONTEXT; private _TICK_EVENT_CONTEXT; get PLAY_EVENT_CONTEXT(): EventContext<Event>; get PAUSE_EVENT_CONTEXT(): EventContext<Event>; get TICK_EVENT_CONTEXT(): EventContext<Event>; constructor(scene: PolyScene); get graph_node(): CoreGraphNode; get frame(): number; get time(): number; get frame_range(): FrameRange; get frameRangeLocked(): [boolean, boolean]; get realtimeState(): boolean; setFrameRange(start_frame: number, end_frame: number): void; setFrameRange_locked(start_locked: boolean, end_locked: boolean): void; set_realtimeState(state: boolean): void; setTime(time: number, update_frame?: boolean): void; setFrame(frame: number, update_time?: boolean): void; increment_time_if_playing(): void; increment_time(): void; _ensure_frame_within_bounds(frame: number): number; get playing(): boolean; pause(): void; play(): void; toggle_play_pause(): void; } export {};