polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
43 lines (42 loc) • 1.55 kB
TypeScript
import { Number2 } from '../../../types/GlobalTypes';
import { PolyScene } from '../PolyScene';
import { CoreGraphNode } from '../../../core/graph/CoreGraphNode';
import { EventContext } from './events/_BaseEventsController';
declare type FrameRange = Number2;
export declare class TimeController {
private scene;
private _frame;
private _time;
private _prev_performance_now;
private _graph_node;
private _frame_range;
private _realtimeState;
private _frameRangeLocked;
private _playing;
private _PLAY_EVENT_CONTEXT;
private _PAUSE_EVENT_CONTEXT;
private _TICK_EVENT_CONTEXT;
get PLAY_EVENT_CONTEXT(): EventContext<Event>;
get PAUSE_EVENT_CONTEXT(): EventContext<Event>;
get TICK_EVENT_CONTEXT(): EventContext<Event>;
constructor(scene: PolyScene);
get graph_node(): CoreGraphNode;
get frame(): number;
get time(): number;
get frame_range(): FrameRange;
get frameRangeLocked(): [boolean, boolean];
get realtimeState(): boolean;
setFrameRange(start_frame: number, end_frame: number): void;
setFrameRange_locked(start_locked: boolean, end_locked: boolean): void;
set_realtimeState(state: boolean): void;
setTime(time: number, update_frame?: boolean): void;
setFrame(frame: number, update_time?: boolean): void;
increment_time_if_playing(): void;
increment_time(): void;
_ensure_frame_within_bounds(frame: number): number;
get playing(): boolean;
pause(): void;
play(): void;
toggle_play_pause(): void;
}
export {};