polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
24 lines (23 loc) • 1 kB
TypeScript
import { PolyScene } from '../PolyScene';
import { CoreGraphNode } from '../../../core/graph/CoreGraphNode';
import '../../Poly';
import { SceneEvent } from '../../poly/SceneEvent';
import { NodeEvent } from '../../poly/NodeEvent';
import { ParamEvent } from '../../poly/ParamEvent';
interface EventsListener {
process_events: (emitter: CoreGraphNode, event_name: SceneEvent | NodeEvent | ParamEvent, data?: any) => void;
}
declare type OnAddListenerCallback = () => void;
export declare class DispatchController {
private scene;
private _on_add_listener_callbacks;
constructor(scene: PolyScene);
private _events_listener;
setListener(events_listener: EventsListener): void;
onAddListener(callback: OnAddListenerCallback): void;
private run_on_add_listener_callbacks;
get eventsListener(): EventsListener | undefined;
dispatch(emitter: CoreGraphNode, event_name: SceneEvent | NodeEvent | ParamEvent, data?: any): void;
emitAllowed(): boolean;
}
export {};