polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
12 lines (11 loc) • 438 B
TypeScript
import { PolyScene } from '../PolyScene';
import { BaseCameraObjNodeType } from '../../nodes/obj/_BaseCamera';
export declare class CamerasController {
private scene;
constructor(scene: PolyScene);
_masterCameraNodePath: string | null;
setMasterCameraNodePath(camera_node_path: string): void;
masterCameraNodePath(): string | null;
masterCameraNode(): BaseCameraObjNodeType | null;
private _find_any_camera;
}