polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
74 lines (73 loc) • 4.42 kB
JavaScript
import {CATEGORY_POST} from "./Category";
import {AdaptiveToneMappingPostNode} from "../../../nodes/post/AdaptiveToneMapping";
import {AfterImagePostNode} from "../../../nodes/post/AfterImage";
import {AnimationsPostNode} from "../../../nodes/post/Animations";
import {BleachPostNode} from "../../../nodes/post/Bleach";
import {BrightnessContrastPostNode} from "../../../nodes/post/BrightnessContrast";
import {ClearPostNode} from "../../../nodes/post/Clear";
import {ClearMaskPostNode} from "../../../nodes/post/ClearMask";
import {ColorCorrectionPostNode} from "../../../nodes/post/ColorCorrection";
import {CopPostNode} from "../../../nodes/post/Cop";
import {CopyPostNode} from "../../../nodes/post/Copy";
import {DepthOfFieldPostNode} from "../../../nodes/post/DepthOfField";
import {DotScreenPostNode} from "../../../nodes/post/DotScreen";
import {EventsPostNode} from "../../../nodes/post/Events";
import {FilmPostNode} from "../../../nodes/post/Film";
import {FXAAPostNode} from "../../../nodes/post/FXAA";
import {GammaCorrectionPostNode} from "../../../nodes/post/GammaCorrection";
import {HorizontalBlurPostNode} from "../../../nodes/post/HorizontalBlur";
import {ImagePostNode} from "../../../nodes/post/Image";
import {LayerPostNode} from "../../../nodes/post/Layer";
import {MaskPostNode} from "../../../nodes/post/Mask";
import {MaterialsPostNode} from "../../../nodes/post/Materials";
import {NullPostNode} from "../../../nodes/post/Null";
import {OutlinePostNode} from "../../../nodes/post/Outline";
import {PixelPostNode} from "../../../nodes/post/Pixel";
import {PostProcessPostNode} from "../../../nodes/post/PostProcess";
import {RenderPostNode} from "../../../nodes/post/Render";
import {RenderersPostNode} from "../../../nodes/post/Renderers";
import {RGBShiftPostNode} from "../../../nodes/post/RGBShift";
import {SepiaPostNode} from "../../../nodes/post/Sepia";
import {SequencePostNode} from "../../../nodes/post/Sequence";
import {TriangleBlurPostNode} from "../../../nodes/post/TriangleBlur";
import {UnrealBloomPostNode} from "../../../nodes/post/UnrealBloom";
import {VerticalBlurPostNode} from "../../../nodes/post/VerticalBlur";
import {VignettePostNode} from "../../../nodes/post/Vignette";
export class PostRegister {
static run(poly) {
poly.registerNode(AdaptiveToneMappingPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(AfterImagePostNode, CATEGORY_POST.EFFECT);
poly.registerNode(BleachPostNode, CATEGORY_POST.COLOR);
poly.registerNode(BrightnessContrastPostNode, CATEGORY_POST.COLOR);
poly.registerNode(ClearPostNode, CATEGORY_POST.MISC);
poly.registerNode(ClearMaskPostNode, CATEGORY_POST.MISC);
poly.registerNode(ColorCorrectionPostNode, CATEGORY_POST.MISC);
poly.registerNode(CopyPostNode, CATEGORY_POST.MISC);
poly.registerNode(DotScreenPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(DepthOfFieldPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(FilmPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(FXAAPostNode, CATEGORY_POST.MISC);
poly.registerNode(GammaCorrectionPostNode, CATEGORY_POST.COLOR);
poly.registerNode(HorizontalBlurPostNode, CATEGORY_POST.BLUR);
poly.registerNode(ImagePostNode, CATEGORY_POST.MISC);
poly.registerNode(LayerPostNode, CATEGORY_POST.MISC);
poly.registerNode(MaskPostNode, CATEGORY_POST.MISC);
poly.registerNode(NullPostNode, CATEGORY_POST.MISC);
poly.registerNode(OutlinePostNode, CATEGORY_POST.EFFECT);
poly.registerNode(PixelPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(RenderPostNode, CATEGORY_POST.MISC);
poly.registerNode(RGBShiftPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(SepiaPostNode, CATEGORY_POST.COLOR);
poly.registerNode(SequencePostNode, CATEGORY_POST.MISC);
poly.registerNode(TriangleBlurPostNode, CATEGORY_POST.BLUR);
poly.registerNode(UnrealBloomPostNode, CATEGORY_POST.EFFECT);
poly.registerNode(VerticalBlurPostNode, CATEGORY_POST.BLUR);
poly.registerNode(VignettePostNode, CATEGORY_POST.EFFECT);
poly.registerNode(AnimationsPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(CopPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(EventsPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(MaterialsPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(PostProcessPostNode, CATEGORY_POST.NETWORK);
poly.registerNode(RenderersPostNode, CATEGORY_POST.NETWORK);
}
}