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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { AdaptiveToneMappingPostNode } from '../../../nodes/post/AdaptiveToneMapping'; import { AfterImagePostNode } from '../../../nodes/post/AfterImage'; import { AnimationsPostNode } from '../../../nodes/post/Animations'; import { BleachPostNode } from '../../../nodes/post/Bleach'; import { BrightnessContrastPostNode } from '../../../nodes/post/BrightnessContrast'; import { ClearPostNode } from '../../../nodes/post/Clear'; import { ClearMaskPostNode } from '../../../nodes/post/ClearMask'; import { ColorCorrectionPostNode } from '../../../nodes/post/ColorCorrection'; import { CopPostNode } from '../../../nodes/post/Cop'; import { CopyPostNode } from '../../../nodes/post/Copy'; import { DepthOfFieldPostNode } from '../../../nodes/post/DepthOfField'; import { DotScreenPostNode } from '../../../nodes/post/DotScreen'; import { EventsPostNode } from '../../../nodes/post/Events'; import { FilmPostNode } from '../../../nodes/post/Film'; import { FXAAPostNode } from '../../../nodes/post/FXAA'; import { GammaCorrectionPostNode } from '../../../nodes/post/GammaCorrection'; import { HorizontalBlurPostNode } from '../../../nodes/post/HorizontalBlur'; import { ImagePostNode } from '../../../nodes/post/Image'; import { LayerPostNode } from '../../../nodes/post/Layer'; import { MaskPostNode } from '../../../nodes/post/Mask'; import { MaterialsPostNode } from '../../../nodes/post/Materials'; import { NullPostNode } from '../../../nodes/post/Null'; import { OutlinePostNode } from '../../../nodes/post/Outline'; import { PixelPostNode } from '../../../nodes/post/Pixel'; import { PostProcessPostNode } from '../../../nodes/post/PostProcess'; import { RenderPostNode } from '../../../nodes/post/Render'; import { RenderersPostNode } from '../../../nodes/post/Renderers'; import { RGBShiftPostNode } from '../../../nodes/post/RGBShift'; import { SepiaPostNode } from '../../../nodes/post/Sepia'; import { SequencePostNode } from '../../../nodes/post/Sequence'; import { TriangleBlurPostNode } from '../../../nodes/post/TriangleBlur'; import { UnrealBloomPostNode } from '../../../nodes/post/UnrealBloom'; import { VerticalBlurPostNode } from '../../../nodes/post/VerticalBlur'; import { VignettePostNode } from '../../../nodes/post/Vignette'; export interface PostNodeChildrenMap { adaptiveToneMapping: AdaptiveToneMappingPostNode; afterImage: AfterImagePostNode; bleach: BleachPostNode; brightnessContrast: BrightnessContrastPostNode; clear: ClearPostNode; clearMask: ClearMaskPostNode; colorCorrection: ColorCorrectionPostNode; copy: CopyPostNode; depthOfField: DepthOfFieldPostNode; dotScreen: DotScreenPostNode; film: FilmPostNode; fxaa: FXAAPostNode; gammaCorrection: GammaCorrectionPostNode; horizontalBlur: HorizontalBlurPostNode; image: ImagePostNode; layer: LayerPostNode; mask: MaskPostNode; null: NullPostNode; outline: OutlinePostNode; pixel: PixelPostNode; render: RenderPostNode; rgbShift: RGBShiftPostNode; sepia: SepiaPostNode; sequence: SequencePostNode; triangleBlur: TriangleBlurPostNode; unrealBloom: UnrealBloomPostNode; verticalBlur: VerticalBlurPostNode; vignette: VignettePostNode; animations: AnimationsPostNode; cop: CopPostNode; events: EventsPostNode; materials: MaterialsPostNode; postProcess: PostProcessPostNode; renderers: RenderersPostNode; } import { PolyEngine } from '../../../Poly'; export declare class PostRegister { static run(poly: PolyEngine): void; }