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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {CATEGORY_GL} from "./Category"; import {FloatToIntGlNode, IntToFloatGlNode} from "../../../nodes/gl/_ConversionMisc"; import {FloatToVec2GlNode, FloatToVec3GlNode, FloatToVec4GlNode} from "../../../nodes/gl/_ConversionToVec"; import { Vec2ToFloatGlNode, Vec3ToFloatGlNode, Vec4ToFloatGlNode, Vec4ToVec3GlNode, Vec3ToVec4GlNode, Vec3ToVec2GlNode, Vec2ToVec3GlNode } from "../../../nodes/gl/_ConversionVecTo"; import { AbsGlNode, AcosGlNode, AsinGlNode, AtanGlNode, CeilGlNode, CosGlNode, DegreesGlNode, ExpGlNode, Exp2GlNode, FloorGlNode, FractGlNode, InverseSqrtGlNode, LogGlNode, Log2GlNode, NormalizeGlNode, RadiansGlNode, SignGlNode, SinGlNode, SqrtGlNode, TanGlNode } from "../../../nodes/gl/_Math_Arg1"; import { DistanceGlNode, DotGlNode, MaxGlNode, MinGlNode, ModGlNode, PowGlNode, ReflectGlNode, StepGlNode } from "../../../nodes/gl/_Math_Arg2"; import {ClampGlNode, FaceforwardGlNode, SmoothstepGlNode} from "../../../nodes/gl/_Math_Arg3"; import {AddGlNode, DivideGlNode, MultGlNode, SubstractGlNode} from "../../../nodes/gl/_Math_Arg2Operation"; import {AndGlNode, OrGlNode} from "../../../nodes/gl/_Math_Arg2Boolean"; import {AccelerationGlNode} from "../../../nodes/gl/Acceleration"; import {AlignGlNode} from "../../../nodes/gl/Align"; import {AttributeGlNode} from "../../../nodes/gl/Attribute"; import {ColorCorrectGlNode} from "../../../nodes/gl/ColorCorrect"; import {CompareGlNode} from "../../../nodes/gl/Compare"; import {ComplementGlNode} from "../../../nodes/gl/Complement"; import {ConstantGlNode} from "../../../nodes/gl/Constant"; import {CrossGlNode} from "../../../nodes/gl/Cross"; import {CycleGlNode} from "../../../nodes/gl/Cycle"; import {DiskGlNode} from "../../../nodes/gl/Disk"; import {EasingGlNode} from "../../../nodes/gl/Easing"; import {FitGlNode, FitTo01GlNode, FitFrom01GlNode, FitFrom01ToVarianceGlNode} from "../../../nodes/gl/Fit"; import {FogGlNode} from "../../../nodes/gl/Fog"; import {ForLoopGlNode} from "../../../nodes/gl/ForLoop"; import {GlobalsGlNode} from "../../../nodes/gl/Globals"; import {HsluvToRgbGlNode} from "../../../nodes/gl/HsluvToRgb"; import {HsvToRgbGlNode} from "../../../nodes/gl/HsvToRgb"; import {IfThenGlNode} from "../../../nodes/gl/IfThen"; import {ImpostorUvGlNode} from "../../../nodes/gl/ImpostorUv"; import {InstanceTransformGlNode} from "../../../nodes/gl/InstanceTransform"; import {LengthGlNode} from "../../../nodes/gl/Length"; import {LuminanceGlNode} from "../../../nodes/gl/Luminance"; import {MaxLengthGlNode} from "../../../nodes/gl/MaxLength"; import {MixGlNode} from "../../../nodes/gl/Mix"; import {ModelViewMatrixMultGlNode} from "../../../nodes/gl/ModelViewMatrixMult"; import {MultAddGlNode} from "../../../nodes/gl/MultAdd"; import {NegateGlNode} from "../../../nodes/gl/Negate"; import {NoiseGlNode} from "../../../nodes/gl/Noise"; import {NullGlNode} from "../../../nodes/gl/Null"; import {OutputGlNode} from "../../../nodes/gl/Output"; import {ParamGlNode} from "../../../nodes/gl/Param"; import {RefractGlNode} from "../../../nodes/gl/Refract"; import {QuatMultGlNode} from "../../../nodes/gl/QuatMult"; import {QuatFromAxisAngleGlNode} from "../../../nodes/gl/QuatFromAxisAngle"; import {QuatToAngleGlNode} from "../../../nodes/gl/QuatToAngle"; import {QuatToAxisGlNode} from "../../../nodes/gl/QuatToAxis"; import {RampGlNode} from "../../../nodes/gl/Ramp"; import {RandomGlNode} from "../../../nodes/gl/Random"; import {RgbToHsvGlNode} from "../../../nodes/gl/RgbToHsv"; import {RotateGlNode} from "../../../nodes/gl/Rotate"; import {RoundGlNode} from "../../../nodes/gl/Round"; import {SphereGlNode} from "../../../nodes/gl/Sphere"; import {SubnetGlNode} from "../../../nodes/gl/Subnet"; import {SubnetInputGlNode} from "../../../nodes/gl/SubnetInput"; import {SubnetOutputGlNode} from "../../../nodes/gl/SubnetOutput"; import {SwitchGlNode} from "../../../nodes/gl/Switch"; import {TextureGlNode} from "../../../nodes/gl/Texture"; import {TwoWaySwitchGlNode} from "../../../nodes/gl/TwoWaySwitch"; import {VaryingWriteGlNode} from "../../../nodes/gl/VaryingWrite"; import {VaryingReadGlNode} from "../../../nodes/gl/VaryingRead"; import {VectorAlignGlNode} from "../../../nodes/gl/VectorAlign"; import {VectorAngleGlNode} from "../../../nodes/gl/VectorAngle"; import {NodeContext as NodeContext2} from "../../NodeContext"; const SUBNET_CHILD_OPTION = { only: [ `${IfThenGlNode.nodeContext()}/${IfThenGlNode.type()}`, `${SubnetGlNode.nodeContext()}/${SubnetGlNode.type()}`, `${ForLoopGlNode.nodeContext()}/${ForLoopGlNode.type()}` ] }; export class GlRegister { static run(poly) { poly.registerNode(AbsGlNode, CATEGORY_GL.MATH); poly.registerNode(AccelerationGlNode, CATEGORY_GL.PHYSICS); poly.registerNode(AcosGlNode, CATEGORY_GL.TRIGO); poly.registerNode(AddGlNode, CATEGORY_GL.MATH); poly.registerNode(AlignGlNode, CATEGORY_GL.TRIGO); poly.registerNode(AndGlNode, CATEGORY_GL.LOGIC); poly.registerNode(AsinGlNode, CATEGORY_GL.TRIGO); poly.registerNode(AtanGlNode, CATEGORY_GL.TRIGO); poly.registerNode(AttributeGlNode, CATEGORY_GL.GLOBALS, {except: [`${NodeContext2.COP}/builder`]}); poly.registerNode(CeilGlNode, CATEGORY_GL.MATH); poly.registerNode(ClampGlNode, CATEGORY_GL.MATH); poly.registerNode(ColorCorrectGlNode, CATEGORY_GL.COLOR); poly.registerNode(CompareGlNode, CATEGORY_GL.LOGIC); poly.registerNode(ComplementGlNode, CATEGORY_GL.MATH); poly.registerNode(ConstantGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(CosGlNode, CATEGORY_GL.TRIGO); poly.registerNode(CrossGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(CycleGlNode, CATEGORY_GL.MATH); poly.registerNode(DegreesGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(DiskGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(DistanceGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(DivideGlNode, CATEGORY_GL.MATH); poly.registerNode(DotGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(EasingGlNode, CATEGORY_GL.MATH); poly.registerNode(ExpGlNode, CATEGORY_GL.MATH); poly.registerNode(Exp2GlNode, CATEGORY_GL.MATH); poly.registerNode(FaceforwardGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(FitGlNode, CATEGORY_GL.MATH); poly.registerNode(FitTo01GlNode, CATEGORY_GL.MATH); poly.registerNode(FitFrom01GlNode, CATEGORY_GL.MATH); poly.registerNode(FitFrom01ToVarianceGlNode, CATEGORY_GL.MATH); poly.registerNode(FloatToIntGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(FloatToVec2GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(FloatToVec3GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(FloatToVec4GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(FloorGlNode, CATEGORY_GL.MATH); poly.registerNode(FogGlNode, CATEGORY_GL.COLOR); poly.registerNode(ForLoopGlNode, CATEGORY_GL.LOGIC); poly.registerNode(FractGlNode, CATEGORY_GL.MATH); poly.registerNode(GlobalsGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(HsluvToRgbGlNode, CATEGORY_GL.COLOR); poly.registerNode(HsvToRgbGlNode, CATEGORY_GL.COLOR); poly.registerNode(IfThenGlNode, CATEGORY_GL.LOGIC); poly.registerNode(ImpostorUvGlNode, CATEGORY_GL.UTIL); poly.registerNode(IntToFloatGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(InverseSqrtGlNode, CATEGORY_GL.MATH); poly.registerNode(InstanceTransformGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(LengthGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(LuminanceGlNode, CATEGORY_GL.COLOR); poly.registerNode(LogGlNode, CATEGORY_GL.MATH); poly.registerNode(Log2GlNode, CATEGORY_GL.MATH); poly.registerNode(MaxGlNode, CATEGORY_GL.MATH); poly.registerNode(MaxLengthGlNode, CATEGORY_GL.MATH); poly.registerNode(MinGlNode, CATEGORY_GL.MATH); poly.registerNode(ModGlNode, CATEGORY_GL.MATH); poly.registerNode(ModelViewMatrixMultGlNode, CATEGORY_GL.MATH); poly.registerNode(MixGlNode, CATEGORY_GL.MATH); poly.registerNode(MultGlNode, CATEGORY_GL.MATH); poly.registerNode(MultAddGlNode, CATEGORY_GL.MATH); poly.registerNode(NegateGlNode, CATEGORY_GL.MATH); poly.registerNode(NullGlNode, CATEGORY_GL.UTIL); poly.registerNode(NoiseGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(NormalizeGlNode, CATEGORY_GL.MATH); poly.registerNode(OrGlNode, CATEGORY_GL.LOGIC); poly.registerNode(OutputGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(ParamGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(PowGlNode, CATEGORY_GL.MATH); poly.registerNode(QuatMultGlNode, CATEGORY_GL.QUAT); poly.registerNode(QuatFromAxisAngleGlNode, CATEGORY_GL.QUAT); poly.registerNode(QuatToAngleGlNode, CATEGORY_GL.QUAT); poly.registerNode(QuatToAxisGlNode, CATEGORY_GL.QUAT); poly.registerNode(RampGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(RandomGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(RadiansGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(ReflectGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(RefractGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(RgbToHsvGlNode, CATEGORY_GL.COLOR); poly.registerNode(RotateGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(RoundGlNode, CATEGORY_GL.MATH); poly.registerNode(SignGlNode, CATEGORY_GL.MATH); poly.registerNode(SinGlNode, CATEGORY_GL.TRIGO); poly.registerNode(SmoothstepGlNode, CATEGORY_GL.MATH); poly.registerNode(SphereGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(SqrtGlNode, CATEGORY_GL.MATH); poly.registerNode(StepGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(SubnetGlNode, CATEGORY_GL.LOGIC); poly.registerNode(SubnetInputGlNode, CATEGORY_GL.LOGIC, SUBNET_CHILD_OPTION); poly.registerNode(SubnetOutputGlNode, CATEGORY_GL.LOGIC, SUBNET_CHILD_OPTION); poly.registerNode(SubstractGlNode, CATEGORY_GL.MATH); poly.registerNode(SwitchGlNode, CATEGORY_GL.LOGIC); poly.registerNode(TanGlNode, CATEGORY_GL.TRIGO); poly.registerNode(TextureGlNode, CATEGORY_GL.COLOR); poly.registerNode(TwoWaySwitchGlNode, CATEGORY_GL.LOGIC); poly.registerNode(VaryingWriteGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(VaryingReadGlNode, CATEGORY_GL.GLOBALS); poly.registerNode(Vec2ToFloatGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec2ToVec3GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec3ToFloatGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec3ToVec2GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec3ToVec4GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec4ToFloatGlNode, CATEGORY_GL.CONVERSION); poly.registerNode(Vec4ToVec3GlNode, CATEGORY_GL.CONVERSION); poly.registerNode(VectorAlignGlNode, CATEGORY_GL.GEOMETRY); poly.registerNode(VectorAngleGlNode, CATEGORY_GL.GEOMETRY); } }