polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
44 lines (43 loc) • 2.46 kB
JavaScript
import {CATEGORY_ANIM} from "./Category";
import {AnimationsAnimNode} from "../../../nodes/anim/Animations";
import {CopAnimNode} from "../../../nodes/anim/Cop";
import {CopyAnimNode} from "../../../nodes/anim/Copy";
import {DelayAnimNode} from "../../../nodes/anim/Delay";
import {DurationAnimNode} from "../../../nodes/anim/Duration";
import {EasingAnimNode} from "../../../nodes/anim/Easing";
import {EventsAnimNode} from "../../../nodes/anim/Events";
import {MaterialsAnimNode} from "../../../nodes/anim/Materials";
import {MergeAnimNode} from "../../../nodes/anim/Merge";
import {NullAnimNode} from "../../../nodes/anim/Null";
import {OperationAnimNode} from "../../../nodes/anim/Operation";
import {PositionAnimNode} from "../../../nodes/anim/Position";
import {PostProcessAnimNode} from "../../../nodes/anim/PostProcess";
import {PropertyNameAnimNode} from "../../../nodes/anim/PropertyName";
import {PropertyValueAnimNode} from "../../../nodes/anim/PropertyValue";
import {RenderersAnimNode} from "../../../nodes/anim/Renderers";
import {RepeatAnimNode} from "../../../nodes/anim/Repeat";
import {SwitchAnimNode} from "../../../nodes/anim/Switch";
import {TargetAnimNode} from "../../../nodes/anim/Target";
export class AnimRegister {
static run(poly) {
poly.registerNode(CopyAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(DelayAnimNode, CATEGORY_ANIM.TIMING);
poly.registerNode(DurationAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(EasingAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(MergeAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(NullAnimNode, CATEGORY_ANIM.MISC);
poly.registerNode(OperationAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(PositionAnimNode, CATEGORY_ANIM.TIMING);
poly.registerNode(PropertyNameAnimNode, CATEGORY_ANIM.PROP);
poly.registerNode(PropertyValueAnimNode, CATEGORY_ANIM.PROP);
poly.registerNode(RepeatAnimNode, CATEGORY_ANIM.MODIFIER);
poly.registerNode(SwitchAnimNode, CATEGORY_ANIM.MISC);
poly.registerNode(TargetAnimNode, CATEGORY_ANIM.PROP);
poly.registerNode(AnimationsAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(CopAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(EventsAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(MaterialsAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(PostProcessAnimNode, CATEGORY_ANIM.NETWORK);
poly.registerNode(RenderersAnimNode, CATEGORY_ANIM.NETWORK);
}
}