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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer'; import { Texture } from 'three/src/textures/Texture'; import { WebGLRenderTarget, WebGLRenderTargetOptions } from 'three/src/renderers/WebGLRenderTarget'; interface RendererByString { [propName: string]: WebGLRenderer; } interface TextureByString { [propName: string]: Texture; } export declare class RenderersController { _next_renderer_id: number; _next_env_map_id: number; _renderers: RendererByString; _env_maps: TextureByString; private _require_webgl2; private _resolves; private _webgl2_available; constructor(); setRequireWebGL2(): void; webgl2Available(): boolean; private _set_webgl2_available; renderingContext(canvas: HTMLCanvasElement): WebGLRenderingContext | null; private _rendering_context_webgl; registerRenderer(renderer: WebGLRenderer): void; deregisterRenderer(renderer: WebGLRenderer): void; firstRenderer(): WebGLRenderer | null; renderers(): WebGLRenderer[]; private flush_callbacks_with_renderer; waitForRenderer(): Promise<WebGLRenderer>; renderTarget(width: number, height: number, parameters: WebGLRenderTargetOptions): WebGLRenderTarget; } export {};