polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
49 lines (48 loc) • 1.85 kB
JavaScript
export var NodeContext;
(function(NodeContext2) {
NodeContext2["ANIM"] = "anim";
NodeContext2["COP"] = "cop";
NodeContext2["EVENT"] = "event";
NodeContext2["GL"] = "gl";
NodeContext2["JS"] = "js";
NodeContext2["MANAGER"] = "manager";
NodeContext2["MAT"] = "mat";
NodeContext2["OBJ"] = "obj";
NodeContext2["POST"] = "post";
NodeContext2["ROP"] = "rop";
NodeContext2["SOP"] = "sop";
})(NodeContext || (NodeContext = {}));
export var NetworkNodeType;
(function(NetworkNodeType2) {
NetworkNodeType2["ANIM"] = "animations";
NetworkNodeType2["COP"] = "cop";
NetworkNodeType2["EVENT"] = "events";
NetworkNodeType2["MAT"] = "materials";
NetworkNodeType2["POST"] = "postProcess";
NetworkNodeType2["ROP"] = "renderers";
})(NetworkNodeType || (NetworkNodeType = {}));
export var NetworkChildNodeType;
(function(NetworkChildNodeType2) {
NetworkChildNodeType2["INPUT"] = "subnetInput";
NetworkChildNodeType2["OUTPUT"] = "subnetOutput";
})(NetworkChildNodeType || (NetworkChildNodeType = {}));
export var CameraNodeType;
(function(CameraNodeType2) {
CameraNodeType2["PERSPECTIVE"] = "perspectiveCamera";
CameraNodeType2["ORTHOGRAPHIC"] = "orthographicCamera";
})(CameraNodeType || (CameraNodeType = {}));
export var GlNodeType;
(function(GlNodeType2) {
GlNodeType2["ATTRIBUTE"] = "attribute";
})(GlNodeType || (GlNodeType = {}));
export var CameraControlsNodeType;
(function(CameraControlsNodeType2) {
CameraControlsNodeType2["DEVICE_ORIENTATION"] = "cameraDeviceOrientationControls";
CameraControlsNodeType2["MAP"] = "cameraMapControls";
CameraControlsNodeType2["ORBIT"] = "cameraOrbitControls";
})(CameraControlsNodeType || (CameraControlsNodeType = {}));
export const CAMERA_CONTROLS_NODE_TYPES = [
CameraControlsNodeType.DEVICE_ORIENTATION,
CameraControlsNodeType.MAP,
CameraControlsNodeType.ORBIT
];