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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

29 lines (28 loc) 992 B
export var ShaderName; (function(ShaderName2) { ShaderName2["VERTEX"] = "vertex"; ShaderName2["FRAGMENT"] = "fragment"; ShaderName2["LEAVES_FROM_NODES_SHADER"] = "leaves_from_nodes_shader"; ShaderName2["PARTICLES_0"] = "particles_0"; ShaderName2["PARTICLES_1"] = "particles_1"; ShaderName2["PARTICLES_2"] = "particles_2"; ShaderName2["PARTICLES_3"] = "particles_3"; ShaderName2["PARTICLES_4"] = "particles_4"; ShaderName2["PARTICLES_5"] = "particles_5"; ShaderName2["PARTICLES_6"] = "particles_6"; ShaderName2["PARTICLES_7"] = "particles_7"; ShaderName2["PARTICLES_8"] = "particles_8"; ShaderName2["PARTICLES_9"] = "particles_9"; })(ShaderName || (ShaderName = {})); export const ParticleShaderNames = [ ShaderName.PARTICLES_0, ShaderName.PARTICLES_1, ShaderName.PARTICLES_2, ShaderName.PARTICLES_3, ShaderName.PARTICLES_4, ShaderName.PARTICLES_5, ShaderName.PARTICLES_6, ShaderName.PARTICLES_7, ShaderName.PARTICLES_8, ShaderName.PARTICLES_9 ];