polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
29 lines (28 loc) • 992 B
JavaScript
export var ShaderName;
(function(ShaderName2) {
ShaderName2["VERTEX"] = "vertex";
ShaderName2["FRAGMENT"] = "fragment";
ShaderName2["LEAVES_FROM_NODES_SHADER"] = "leaves_from_nodes_shader";
ShaderName2["PARTICLES_0"] = "particles_0";
ShaderName2["PARTICLES_1"] = "particles_1";
ShaderName2["PARTICLES_2"] = "particles_2";
ShaderName2["PARTICLES_3"] = "particles_3";
ShaderName2["PARTICLES_4"] = "particles_4";
ShaderName2["PARTICLES_5"] = "particles_5";
ShaderName2["PARTICLES_6"] = "particles_6";
ShaderName2["PARTICLES_7"] = "particles_7";
ShaderName2["PARTICLES_8"] = "particles_8";
ShaderName2["PARTICLES_9"] = "particles_9";
})(ShaderName || (ShaderName = {}));
export const ParticleShaderNames = [
ShaderName.PARTICLES_0,
ShaderName.PARTICLES_1,
ShaderName.PARTICLES_2,
ShaderName.PARTICLES_3,
ShaderName.PARTICLES_4,
ShaderName.PARTICLES_5,
ShaderName.PARTICLES_6,
ShaderName.PARTICLES_7,
ShaderName.PARTICLES_8,
ShaderName.PARTICLES_9
];