polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
17 lines (16 loc) • 534 B
TypeScript
export declare enum ShaderName {
VERTEX = "vertex",
FRAGMENT = "fragment",
LEAVES_FROM_NODES_SHADER = "leaves_from_nodes_shader",
PARTICLES_0 = "particles_0",
PARTICLES_1 = "particles_1",
PARTICLES_2 = "particles_2",
PARTICLES_3 = "particles_3",
PARTICLES_4 = "particles_4",
PARTICLES_5 = "particles_5",
PARTICLES_6 = "particles_6",
PARTICLES_7 = "particles_7",
PARTICLES_8 = "particles_8",
PARTICLES_9 = "particles_9"
}
export declare const ParticleShaderNames: Array<ShaderName>;