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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {MapUtils as MapUtils2} from "../../../../core/MapUtils"; import {ShaderName as ShaderName2} from "./ShaderName"; import {NetworkChildNodeType} from "../../../poly/NodeContext"; import {ArrayUtils as ArrayUtils2} from "../../../../core/ArrayUtils"; export class TypedNodeTraverser { constructor(_parent_node, _shader_names, _input_names_for_shader_name_method) { this._parent_node = _parent_node; this._shader_names = _shader_names; this._input_names_for_shader_name_method = _input_names_for_shader_name_method; this._leaves_graph_id = new Map(); this._graph_ids_by_shader_name = new Map(); this._outputs_by_graph_id = new Map(); this._depth_by_graph_id = new Map(); this._graph_id_by_depth = new Map(); this._graph = this._parent_node.scene().graph; } reset() { this._leaves_graph_id.clear(); this._graph_ids_by_shader_name.clear(); this._outputs_by_graph_id.clear(); this._depth_by_graph_id.clear(); this._graph_id_by_depth.clear(); this._shader_names.forEach((shader_name) => { this._graph_ids_by_shader_name.set(shader_name, new Map()); }); } shader_names() { return this._shader_names; } input_names_for_shader_name(root_node, shader_name) { return this._input_names_for_shader_name_method(root_node, shader_name); } traverse(root_nodes) { this.reset(); for (let shader_name of this.shader_names()) { this._leaves_graph_id.set(shader_name, new Map()); } for (let shader_name of this.shader_names()) { this._shader_name = shader_name; for (let root_node of root_nodes) { this.find_leaves_from_root_node(root_node); this.set_nodes_depth(); } } this._depth_by_graph_id.forEach((depth, graph_id) => { if (depth != null) { MapUtils2.push_on_array_at_entry(this._graph_id_by_depth, depth, graph_id); } }); } leaves_from_nodes(nodes) { this._shader_name = ShaderName2.LEAVES_FROM_NODES_SHADER; this._graph_ids_by_shader_name.set(this._shader_name, new Map()); this._leaves_graph_id.set(this._shader_name, new Map()); for (let node of nodes) { this.find_leaves(node); } const node_ids = []; this._leaves_graph_id.get(this._shader_name)?.forEach((value, key) => { node_ids.push(key); }); return this._graph.nodes_from_ids(node_ids); } nodes_for_shader_name(shader_name) { const depths = []; this._graph_id_by_depth.forEach((value, key) => { depths.push(key); }); depths.sort((a, b) => a - b); const nodes = []; const node_id_used_state = new Map(); depths.forEach((depth) => { const graph_ids_for_depth = this._graph_id_by_depth.get(depth); if (graph_ids_for_depth) { graph_ids_for_depth.forEach((graph_id) => { const is_present = this._graph_ids_by_shader_name.get(shader_name)?.get(graph_id); if (is_present) { const node = this._graph.node_from_id(graph_id); this.add_nodes_with_children(node, node_id_used_state, nodes, shader_name); } }); } }); return nodes; } sorted_nodes() { const depths = []; this._graph_id_by_depth.forEach((ids, depth) => { depths.push(depth); }); depths.sort((a, b) => a - b); const nodes = []; const node_id_used_state = new Map(); depths.forEach((depth) => { const graph_ids_for_depth = this._graph_id_by_depth.get(depth); if (graph_ids_for_depth) { for (let graph_id of graph_ids_for_depth) { const node = this._graph.node_from_id(graph_id); if (node) { this.add_nodes_with_children(node, node_id_used_state, nodes); } } } }); return nodes; } add_nodes_with_children(node, node_id_used_state, accumulated_nodes, shader_name) { if (!node_id_used_state.get(node.graphNodeId())) { accumulated_nodes.push(node); node_id_used_state.set(node.graphNodeId(), true); } if (node.type() == NetworkChildNodeType.INPUT) { const parent = node.parent(); if (parent) { const nodes_with_same_parent_as_subnet_input = this.sorted_nodes_for_shader_name_for_parent(parent, shader_name); for (let child_node of nodes_with_same_parent_as_subnet_input) { if (child_node.graphNodeId() != node.graphNodeId()) { this.add_nodes_with_children(child_node, node_id_used_state, accumulated_nodes, shader_name); } } } } } sorted_nodes_for_shader_name_for_parent(parent, shader_name) { const depths = []; this._graph_id_by_depth.forEach((value, key) => { depths.push(key); }); depths.sort((a, b) => a - b); const nodes = []; depths.forEach((depth) => { const graph_ids_for_depth = this._graph_id_by_depth.get(depth); if (graph_ids_for_depth) { graph_ids_for_depth.forEach((graph_id) => { const is_present = shader_name ? this._graph_ids_by_shader_name.get(shader_name)?.get(graph_id) : true; if (is_present) { const node = this._graph.node_from_id(graph_id); if (node.parent() == parent) { nodes.push(node); } } }); } }); const first_node = nodes[0]; if (parent.nodeContext() == first_node.nodeContext()) { nodes.push(parent); } return nodes; } find_leaves_from_root_node(root_node) { this._graph_ids_by_shader_name.get(this._shader_name)?.set(root_node.graphNodeId(), true); const input_names = this.input_names_for_shader_name(root_node, this._shader_name); if (input_names) { for (let input_name of input_names) { const input = root_node.io.inputs.named_input(input_name); if (input) { MapUtils2.push_on_array_at_entry(this._outputs_by_graph_id, input.graphNodeId(), root_node.graphNodeId()); this.find_leaves(input); } } } this._outputs_by_graph_id.forEach((outputs, graph_id) => { this._outputs_by_graph_id.set(graph_id, ArrayUtils2.uniq(outputs)); }); } find_leaves(node) { this._graph_ids_by_shader_name.get(this._shader_name)?.set(node.graphNodeId(), true); const inputs = this._find_inputs_or_children(node); const compact_inputs = ArrayUtils2.compact(inputs); const input_graph_ids = ArrayUtils2.uniq(compact_inputs.map((n) => n.graphNodeId())); const unique_inputs = input_graph_ids.map((graph_id) => this._graph.node_from_id(graph_id)); if (unique_inputs.length > 0) { for (let input of unique_inputs) { MapUtils2.push_on_array_at_entry(this._outputs_by_graph_id, input.graphNodeId(), node.graphNodeId()); this.find_leaves(input); } } else { this._leaves_graph_id.get(this._shader_name).set(node.graphNodeId(), true); } } _find_inputs_or_children(node) { if (node.type() == NetworkChildNodeType.INPUT) { return node.parent()?.io.inputs.inputs() || []; } else { if (node.childrenAllowed()) { const output_node = node.childrenController?.output_node(); return [output_node]; } else { return node.io.inputs.inputs(); } } } set_nodes_depth() { this._leaves_graph_id.forEach((booleans_by_graph_id, shader_name) => { booleans_by_graph_id.forEach((boolean, graph_id) => { this.set_node_depth(graph_id); }); }); } set_node_depth(graph_id, depth = 0) { const current_depth = this._depth_by_graph_id.get(graph_id); if (current_depth != null) { this._depth_by_graph_id.set(graph_id, Math.max(current_depth, depth)); } else { this._depth_by_graph_id.set(graph_id, depth); } const output_ids = this._outputs_by_graph_id.get(graph_id); if (output_ids) { output_ids.forEach((output_id) => { this.set_node_depth(output_id, depth + 1); }); } } }