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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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export var EventConnectionPointType; (function(EventConnectionPointType2) { EventConnectionPointType2["BASE"] = "base"; EventConnectionPointType2["KEYBOARD"] = "keyboard"; EventConnectionPointType2["MOUSE"] = "mouse"; EventConnectionPointType2["POINTER"] = "pointer"; })(EventConnectionPointType || (EventConnectionPointType = {})); import {BaseConnectionPoint} from "./_Base"; import {ParamType as ParamType2} from "../../../../poly/ParamType"; export class EventConnectionPoint extends BaseConnectionPoint { constructor(_name, _type, _event_listener) { super(_name, _type); this._name = _name; this._type = _type; this._event_listener = _event_listener; } type() { return this._type; } get param_type() { return ParamType2.FLOAT; } are_types_matched(src_type, dest_type) { if (dest_type == EventConnectionPointType.BASE) { return true; } else { return src_type == dest_type; } } get event_listener() { return this._event_listener; } toJSON() { return this._json = this._json || this._create_json(); } _create_json() { return { name: this._name, type: this._type }; } }