polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
15 lines (14 loc) • 587 B
TypeScript
import { NodeContext } from '../../../poly/NodeContext';
import { TypedNode } from '../../_Base';
import { BaseConnectionPointData } from './connections/_Base';
export declare class SavedConnectionPointsDataController<NC extends NodeContext> {
protected _node: TypedNode<NC, any>;
private _in;
private _out;
constructor(_node: TypedNode<NC, any>);
set_in(data: BaseConnectionPointData[]): void;
set_out(data: BaseConnectionPointData[]): void;
clear(): void;
in(): BaseConnectionPointData[] | undefined;
out(): BaseConnectionPointData[] | undefined;
}