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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { NodeContext } from '../../../poly/NodeContext'; import { ConnectionPointTypeMap } from './connections/ConnectionMap'; import { TypedNode } from '../../_Base'; export declare class OutputsController<NC extends NodeContext> { private node; private _has_outputs; private _named_output_connection_points; private _has_named_outputs; constructor(node: TypedNode<NC, any>); set_has_one_output(): void; set_has_no_output(): void; get has_outputs(): boolean; get has_named_outputs(): boolean; has_named_output(name: string): boolean; get named_output_connection_points(): ConnectionPointTypeMap[NC][]; named_output_connection(index: number): ConnectionPointTypeMap[NC] | undefined; get_named_output_index(name: string): number; get_output_index(output_index_or_name: number | string): number; named_output_connection_points_by_name(name: string): ConnectionPointTypeMap[NC] | undefined; setNamedOutputConnectionPoints(connection_points: ConnectionPointTypeMap[NC][], set_dirty?: boolean): void; used_output_names(): string[]; }