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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { CoreGraphNode } from '../../../../core/graph/CoreGraphNode'; import { NodeContext } from '../../../poly/NodeContext'; import { ConnectionPointTypeMap } from './connections/ConnectionMap'; import { TypedNode } from '../../_Base'; import { ContainerMap, NodeTypeMap } from '../../../containers/utils/ContainerMap'; import { InputCloneMode } from '../../../poly/InputCloneMode'; declare type OnUpdateHook = () => void; export declare class InputsController<NC extends NodeContext> { node: TypedNode<NC, any>; private _graph_node; private _graph_node_inputs; private _inputs; private _has_named_inputs; private _named_input_connection_points; private _min_inputs_count; private _max_inputs_count; private _depends_on_inputs; private _on_update_hooks; private _on_update_hook_names; dispose(): void; constructor(node: TypedNode<NC, any>); set_depends_on_inputs(depends_on_inputs: boolean): void; private set_min_inputs_count; private set_max_inputs_count; named_input_connection_points_by_name(name: string): ConnectionPointTypeMap[NC] | undefined; setNamedInputConnectionPoints(connection_points: ConnectionPointTypeMap[NC][]): void; get has_named_inputs(): boolean; get named_input_connection_points(): ConnectionPointTypeMap[NC][]; private init_graph_node_inputs; private _create_graph_node_input; get max_inputs_count(): number; input_graph_node(input_index: number): CoreGraphNode; setCount(min: number, max?: number): void; private init_connections_controller_inputs; is_any_input_dirty(): boolean; containers_without_evaluation(): Promise<(ContainerMap[NC] | undefined)[]>; existing_input_indices(): number[]; eval_required_inputs(): Promise<(ContainerMap[NC] | null | undefined)[]>; eval_required_input(input_index: number): Promise<ContainerMap[NC] | undefined>; get_named_input_index(name: string): number; get_input_index(input_index_or_name: number | string): number; setInput(input_index_or_name: number | string, node: NodeTypeMap[NC] | null, output_index_or_name?: number | string): void; remove_input(node: NodeTypeMap[NC]): void; input(input_index: number): NodeTypeMap[NC] | null; named_input(input_name: string): NodeTypeMap[NC] | null; named_input_connection_point(input_name: string): ConnectionPointTypeMap[NC] | undefined; has_named_input(name: string): boolean; has_input(input_index: number): boolean; inputs(): (NodeTypeMap[NC] | null)[]; private _cloned_states_controller; initInputsClonedState(states: InputCloneMode | InputCloneMode[]): void; override_cloned_state_allowed(): boolean; override_cloned_state(state: boolean): void; cloned_state_overriden(): boolean; clone_required(index: number): boolean; clone_required_states(): boolean | boolean[]; add_on_set_input_hook(name: string, hook: OnUpdateHook): void; private _run_on_set_input_hooks; } export {};