polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
19 lines (18 loc) • 951 B
TypeScript
import { TypedNodeConnection } from './NodeConnection';
import { NodeContext } from '../../../poly/NodeContext';
import { TypedNode } from '../../_Base';
export declare class ConnectionsController<NC extends NodeContext> {
protected _node: TypedNode<NC, any>;
private _input_connections;
private _output_connections;
constructor(_node: TypedNode<NC, any>);
init_inputs(): void;
add_input_connection(connection: TypedNodeConnection<NC>): void;
remove_input_connection(connection: TypedNodeConnection<NC>): void;
input_connection(index: number): TypedNodeConnection<NC> | undefined;
first_input_connection(): TypedNodeConnection<NC> | null;
input_connections(): (TypedNodeConnection<NC> | undefined)[] | undefined;
add_output_connection(connection: TypedNodeConnection<NC>): void;
remove_output_connection(connection: TypedNodeConnection<NC>): void;
output_connections(): TypedNodeConnection<NC>[];
}