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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { TypedNodeConnection } from './NodeConnection'; import { NodeContext } from '../../../poly/NodeContext'; import { TypedNode } from '../../_Base'; export declare class ConnectionsController<NC extends NodeContext> { protected _node: TypedNode<NC, any>; private _input_connections; private _output_connections; constructor(_node: TypedNode<NC, any>); init_inputs(): void; add_input_connection(connection: TypedNodeConnection<NC>): void; remove_input_connection(connection: TypedNodeConnection<NC>): void; input_connection(index: number): TypedNodeConnection<NC> | undefined; first_input_connection(): TypedNodeConnection<NC> | null; input_connections(): (TypedNodeConnection<NC> | undefined)[] | undefined; add_output_connection(connection: TypedNodeConnection<NC>): void; remove_output_connection(connection: TypedNodeConnection<NC>): void; output_connections(): TypedNodeConnection<NC>[]; }