polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
17 lines (16 loc) • 636 B
TypeScript
import { NodeContext } from '../../../poly/NodeContext';
import { TypedNode } from '../../_Base';
export declare class ConnectionPointsSpareParamsController<NC extends NodeContext> {
private node;
private _context;
private _inputless_param_names;
private _raw_input_serialized_by_param_name;
private _default_value_serialized_by_param_name;
constructor(node: TypedNode<NC, any>, _context: NC);
private _initialized;
initializeNode(): void;
initialized(): boolean;
create_inputs_from_params(): void;
set_inputless_param_names(names: string[]): string[];
create_spare_parameters(): void;
}