polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
33 lines (32 loc) • 1.32 kB
TypeScript
import { BaseNodeType } from '../_Base';
import { NodeContext } from '../../poly/NodeContext';
import { CoreGraphNode } from '../../../core/graph/CoreGraphNode';
export declare type OnCookCompleteHook = (node: BaseNodeType) => void;
export declare class NodeCookController<NC extends NodeContext> {
private node;
private _core_performance;
private _cooking;
private _cooking_dirty_timestamp;
private _performance_controller;
constructor(node: BaseNodeType);
get performance_record_started(): boolean;
private _inputs_evaluation_required;
disallow_inputs_evaluation(): void;
get is_cooking(): boolean;
private _init_cooking_state;
private _start_cook_if_no_errors;
cook_main(): Promise<void>;
cook_main_without_inputs(): Promise<void>;
end_cook(message?: string | null): void;
private _terminate_cook_process;
private _evaluate_inputs;
private _evaluate_params;
get cooks_count(): number;
get cook_time(): number;
private _finalize_cook_performance;
private _on_cook_complete_hook_ids;
private _on_cook_complete_hooks;
add_on_cook_complete_hook(core_graph_node: CoreGraphNode, callback: OnCookCompleteHook): void;
remove_on_cook_complete_hook(core_graph_node: CoreGraphNode): void;
private _run_on_cook_complete_hooks;
}