polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
21 lines (20 loc) • 891 B
TypeScript
import { Object3D } from 'three/src/core/Object3D';
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class UvProjectSopParamsConfig extends NodeParamsConfig {
/** @param camera node to use as projection */
camera: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>;
}
export declare class UvProjectSopNode extends TypedSopNode<UvProjectSopParamsConfig> {
params_config: UvProjectSopParamsConfig;
static type(): string;
private _camera_controller;
private _processed_core_group;
private _camera_object;
initializeNode(): void;
cook(core_groups: CoreGroup[]): void;
_update_uvs_from_camera(look_at_target: Object3D): void;
private _vector_in_camera_space;
}
export {};