polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
26 lines (25 loc) • 1.03 kB
TypeScript
/**
* Copies the transform from one set of objects to another
*
*
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class TransformCopySopParamConfig extends NodeParamsConfig {
/** @param toggle on if the second input should be used */
useSecondInput: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param use a reference object */
reference: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>;
}
export declare class TransformCopySopNode extends TypedSopNode<TransformCopySopParamConfig> {
params_config: TransformCopySopParamConfig;
static type(): string;
static displayedInputNames(): string[];
initializeNode(): void;
cook(input_contents: CoreGroup[]): void;
private _copy_from_src_objects;
private _copy_from_found_node;
}
export {};