polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
35 lines (34 loc) • 1.94 kB
TypeScript
/**
* Creates a Torus Knot.
*
* @remarks
* The Torus Knot is akin to the Torus, except that you can create more complex shapes by using the `p` and `q` paramters.
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class TorusKnotSopParamsConfig extends NodeParamsConfig {
/** @param large radius */
radius: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param radius of the tube */
radiusTube: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param number of segments along the length of the torus */
segmentsRadial: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param number of segments along the tube */
segmentsTube: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param change this to create more interesting shapes. Don't ask me what it is exactly, I don't know! */
p: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param change this to create more interesting shapes. Don't ask me what it is exactly, I don't know! */
q: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param center of the torus knot */
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
}
export declare class TorusKnotSopNode extends TypedSopNode<TorusKnotSopParamsConfig> {
params_config: TorusKnotSopParamsConfig;
static type(): string;
initializeNode(): void;
private _operation;
cook(input_contents: CoreGroup[]): void;
}
export {};