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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedSopNode} from "./_Base"; import {TorusSopOperation} from "../../../core/operations/sop/Torus"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; const DEFAULT = TorusSopOperation.DEFAULT_PARAMS; class TorusSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.radius = ParamConfig.FLOAT(DEFAULT.radius, {range: [0, 1]}); this.radiusTube = ParamConfig.FLOAT(DEFAULT.radiusTube, {range: [0, 1]}); this.segmentsRadial = ParamConfig.INTEGER(DEFAULT.segmentsRadial, { range: [1, 50], rangeLocked: [true, false] }); this.segmentsTube = ParamConfig.INTEGER(DEFAULT.segmentsTube, { range: [1, 50], rangeLocked: [true, false] }); this.direction = ParamConfig.VECTOR3(DEFAULT.direction); this.center = ParamConfig.VECTOR3(DEFAULT.center); } } const ParamsConfig2 = new TorusSopParamsConfig(); export class TorusSopNode extends TypedSopNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "torus"; } cook(input_contents) { this._operation = this._operation || new TorusSopOperation(this.scene(), this.states); const core_group = this._operation.cook(input_contents, this.pv); this.setCoreGroup(core_group); } }