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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Allows to edit properties of textures in the used materials. * * * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class TexturePropertiesSopParamsConfig extends NodeParamsConfig { /** @param sets if this node should search through the materials inside the whole hierarchy */ applyToChildren: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; separator: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.SEPARATOR>; /** @param toggle on to update the anisotropy */ tanisotropy: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param sets if the anisotropy should be set to the max capabilities of the renderer */ useRendererMaxAnisotropy: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param anisotropy value */ anisotropy: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param toggle on to update min filter */ tminFilter: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param min filter value */ minFilter: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; /** @param toggle on to update mag filter */ tmagFilter: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param mag filter value */ magFilter: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; } export declare class TexturePropertiesSopNode extends TypedSopNode<TexturePropertiesSopParamsConfig> { params_config: TexturePropertiesSopParamsConfig; static type(): string; static displayedInputNames(): string[]; initializeNode(): void; private _operation; cook(input_contents: CoreGroup[]): Promise<void>; } export {};