polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
39 lines (38 loc) • 1.31 kB
JavaScript
import {TypedSopNode} from "./_Base";
import {TetrahedronBufferGeometry} from "../../../core/geometry/operation/Tetrahedron";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
import {ObjectType} from "../../../core/geometry/Constant";
class TetrahedronSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.radius = ParamConfig.FLOAT(1);
this.detail = ParamConfig.INTEGER(0, {
range: [0, 10],
rangeLocked: [true, false]
});
this.pointsOnly = ParamConfig.BOOLEAN(0);
this.center = ParamConfig.VECTOR3([0, 0, 0]);
}
}
const ParamsConfig2 = new TetrahedronSopParamsConfig();
export class TetrahedronSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "tetrahedron";
}
cook() {
const pointsOnly = this.pv.pointsOnly;
const geometry = new TetrahedronBufferGeometry(this.pv.radius, this.pv.detail, pointsOnly);
geometry.translate(this.pv.center.x, this.pv.center.y, this.pv.center.z);
if (pointsOnly) {
const object = this.create_object(geometry, ObjectType.POINTS);
this.setObject(object);
} else {
geometry.computeVertexNormals();
this.setGeometry(geometry);
}
}
}