polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
47 lines (46 loc) • 1.71 kB
JavaScript
import {TypedSopNode} from "./_Base";
import {InputCloneMode as InputCloneMode2} from "../../poly/InputCloneMode";
import {ScatterSopOperation} from "../../../core/operations/sop/Scatter";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
const DEFAULT = ScatterSopOperation.DEFAULT_PARAMS;
class ScatterSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.pointsCount = ParamConfig.INTEGER(DEFAULT.pointsCount, {
range: [0, 100],
rangeLocked: [true, false]
});
this.seed = ParamConfig.INTEGER(DEFAULT.seed, {
range: [0, 100],
rangeLocked: [false, false]
});
this.transferAttributes = ParamConfig.BOOLEAN(DEFAULT.transferAttributes);
this.attributesToTransfer = ParamConfig.STRING(DEFAULT.attributesToTransfer, {
visibleIf: {transferAttributes: 1}
});
this.addIdAttribute = ParamConfig.BOOLEAN(DEFAULT.addIdAttribute);
this.addIdnAttribute = ParamConfig.BOOLEAN(DEFAULT.addIdnAttribute);
}
}
const ParamsConfig2 = new ScatterSopParamsConfig();
export class ScatterSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "scatter";
}
static displayedInputNames() {
return ["geometry to scatter points onto"];
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode2.NEVER);
}
async cook(input_contents) {
this._operation = this._operation || new ScatterSopOperation(this.scene(), this.states);
const core_group = await this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}