polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
42 lines (41 loc) • 1.41 kB
JavaScript
import {TypedSopNode} from "./_Base";
import {RoundedBoxSopOperation} from "../../../core/operations/sop/RoundedBox";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
const DEFAULT = RoundedBoxSopOperation.DEFAULT_PARAMS;
class BoxSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.size = ParamConfig.FLOAT(DEFAULT.size);
this.divisions = ParamConfig.INTEGER(DEFAULT.divisions, {
range: [1, 10],
rangeLocked: [true, false]
});
this.bevel = ParamConfig.FLOAT(DEFAULT.bevel, {
range: [0, 1],
rangeLocked: [true, false]
});
this.center = ParamConfig.VECTOR3(DEFAULT.center);
}
}
const ParamsConfig2 = new BoxSopParamsConfig();
export class RoundedBoxSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "roundedBox";
}
static displayedInputNames() {
return ["geometry to create bounding box from (optional)"];
}
initializeNode() {
this.io.inputs.setCount(0, 1);
this.io.inputs.initInputsClonedState(RoundedBoxSopOperation.INPUT_CLONED_STATE);
}
cook(input_contents) {
this._operation = this._operation || new RoundedBoxSopOperation(this._scene, this.states);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}