polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (26 loc) • 1.17 kB
TypeScript
/**
* Just like the Box, with rounded bevels.
*
*/
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class BoxSopParamsConfig extends NodeParamsConfig {
/** @param size of the box */
size: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param divisions count */
divisions: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
/** @param bevel size */
bevel: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param center of the box */
center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
}
export declare class RoundedBoxSopNode extends TypedSopNode<BoxSopParamsConfig> {
params_config: BoxSopParamsConfig;
static type(): string;
static displayedInputNames(): string[];
initializeNode(): void;
private _operation;
cook(input_contents: CoreGroup[]): void;
}
export {};