polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
29 lines (28 loc) • 1.59 kB
TypeScript
import { Object3D } from 'three/src/core/Object3D';
import { MeshBasicMaterial } from 'three/src/materials/MeshBasicMaterial';
import { TypedSopNode } from './_Base';
import { CoreGroup } from '../../../core/geometry/Group';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class RaySopParamsConfig extends NodeParamsConfig {
/** @param toggle on to use the normals as the ray direction */
useNormals: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param if the normals are not used as the ray direction, this define the direction used */
direction: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
/** @param copies the normals from the right geometry to the left one */
transferFaceNormals: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
}
export declare class RaySopNode extends TypedSopNode<RaySopParamsConfig> {
params_config: RaySopParamsConfig;
static type(): string;
private _bound_assign_mat;
private _raycaster;
static double_sided_material(): MeshBasicMaterial;
static displayedInputNames(): string[];
initializeNode(): void;
create_params(): void;
cook(input_contents: CoreGroup[]): void;
ray(core_group: CoreGroup, core_group_collision: CoreGroup): void;
_assign_double_sided_material_to_core_group(core_group: CoreGroup): void;
_assign_double_sided_material_to_object(object: Object3D): void;
}
export {};