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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedSopNode} from "./_Base"; import {InputCloneMode as InputCloneMode2} from "../../poly/InputCloneMode"; const POSITION_ATTRIB_NAME = "position"; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; class PointSopParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.updateX = ParamConfig.BOOLEAN(0); this.x = ParamConfig.FLOAT("@P.x", { visibleIf: {updateX: 1}, expression: {forEntities: true} }); this.updateY = ParamConfig.BOOLEAN(0); this.y = ParamConfig.FLOAT("@P.y", { visibleIf: {updateY: 1}, expression: {forEntities: true} }); this.updateZ = ParamConfig.BOOLEAN(0); this.z = ParamConfig.FLOAT("@P.z", { visibleIf: {updateZ: 1}, expression: {forEntities: true} }); this.updateNormals = ParamConfig.BOOLEAN(1); } } const ParamsConfig2 = new PointSopParamsConfig(); export class PointSopNode extends TypedSopNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; this._x_arrays_by_geometry_uuid = new Map(); this._y_arrays_by_geometry_uuid = new Map(); this._z_arrays_by_geometry_uuid = new Map(); } static type() { return "point"; } static displayedInputNames() { return ["points to move"]; } initializeNode() { this.io.inputs.setCount(1); this.io.inputs.initInputsClonedState(InputCloneMode2.FROM_NODE); } async cook(input_contents) { const core_group = input_contents[0]; await this._eval_expressions_for_core_group(core_group); } async _eval_expressions_for_core_group(core_group) { const core_objects = core_group.coreObjects(); for (let i = 0; i < core_objects.length; i++) { await this._eval_expressions_for_core_object(core_objects[i]); } if (this.pv.updateNormals) { core_group.computeVertexNormals(); } const geometries = core_group.geometries(); for (let geometry of geometries) { geometry.computeBoundingBox(); } if (!this.io.inputs.clone_required(0)) { const geometries2 = core_group.geometries(); for (let geometry of geometries2) { const attrib = geometry.getAttribute(POSITION_ATTRIB_NAME); attrib.needsUpdate = true; } } this.setCoreGroup(core_group); } async _eval_expressions_for_core_object(core_object) { const object = core_object.object(); const geometry = object.geometry; const points = core_object.points(); const array = geometry.getAttribute(POSITION_ATTRIB_NAME).array; const tmp_array_x = await this._update_from_param(geometry, array, points, this.p.updateX, this.p.x, this.pv.x, this._x_arrays_by_geometry_uuid, 0); const tmp_array_y = await this._update_from_param(geometry, array, points, this.p.updateY, this.p.y, this.pv.y, this._y_arrays_by_geometry_uuid, 1); const tmp_array_z = await this._update_from_param(geometry, array, points, this.p.updateZ, this.p.z, this.pv.z, this._z_arrays_by_geometry_uuid, 2); if (tmp_array_x) { this._commit_tmp_values(tmp_array_x, array, 0); } if (tmp_array_y) { this._commit_tmp_values(tmp_array_y, array, 1); } if (tmp_array_z) { this._commit_tmp_values(tmp_array_z, array, 2); } } async _update_from_param(geometry, array, points, do_update_param, value_param, param_value, arrays_by_geometry_uuid, offset) { const do_update = do_update_param; const param = value_param; let tmp_array = this._init_array_if_required(geometry, arrays_by_geometry_uuid, points.length, offset); if (do_update.value) { if (param.has_expression() && param.expression_controller) { await param.expression_controller.compute_expression_for_points(points, (point, value) => { tmp_array[point.index()] = value; }); } else { let point; for (let i = 0; i < points.length; i++) { point = points[i]; tmp_array[point.index()] = param_value; } } } return tmp_array; } _init_array_if_required(geometry, arrays_by_geometry_uuid, points_count, offset) { const uuid = geometry.uuid; const current_array = arrays_by_geometry_uuid.get(uuid); if (current_array) { if (current_array.length < points_count) { const new_array = this._array_for_component(geometry, points_count, offset); arrays_by_geometry_uuid.set(uuid, new_array); return new_array; } else { return current_array; } } else { const new_array = this._array_for_component(geometry, points_count, offset); arrays_by_geometry_uuid.set(uuid, new_array); return new_array; } } _array_for_component(geometry, points_count, offset) { const new_array = new Array(points_count); const src_array = geometry.getAttribute(POSITION_ATTRIB_NAME).array; for (let i = 0; i < new_array.length; i++) { new_array[i] = src_array[i * 3 + offset]; } return new_array; } _commit_tmp_values(tmp_array, target_array, offset) { for (let i = 0; i < tmp_array.length; i++) { target_array[i * 3 + offset] = tmp_array[i]; } } }