polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
31 lines (30 loc) • 1.06 kB
JavaScript
import {TypedSopNode} from "./_Base";
import {InputCloneMode as InputCloneMode2} from "../../poly/InputCloneMode";
import {PeakSopOperation} from "../../../core/operations/sop/Peak";
const DEFAULT = PeakSopOperation.DEFAULT_PARAMS;
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class PeakSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.amount = ParamConfig.FLOAT(DEFAULT.amount, {range: [-1, 1]});
}
}
const ParamsConfig2 = new PeakSopParamsConfig();
export class PeakSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "peak";
}
initializeNode() {
this.io.inputs.setCount(1);
this.io.inputs.initInputsClonedState(InputCloneMode2.FROM_NODE);
}
cook(input_contents) {
this._operation = this._operation || new PeakSopOperation(this.scene(), this.states);
const core_group = this._operation.cook(input_contents, this.pv);
this.setCoreGroup(core_group);
}
}