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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Moves points alongside the normal. * * @remarks * This can be useful to inflate or deflate quickly some objects. * * */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class PeakSopParamsConfig extends NodeParamsConfig { /** @param amount the points will be moved */ amount: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class PeakSopNode extends TypedSopNode<PeakSopParamsConfig> { params_config: PeakSopParamsConfig; static type(): string; initializeNode(): void; private _operation; cook(input_contents: CoreGroup[]): void; } export {};