polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
24 lines (23 loc) • 1.03 kB
TypeScript
/**
* Imports an object from another geometry OBJ node.
*
* @remarks
* It can still be used to keep a copy of the input geometry, in case downstream nodes were to process it without cloning.
*
*/
import { TypedSopNode, BaseSopNodeType } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
import { GeometryContainer } from '../../containers/Geometry';
declare class ObjectMergeSopParamsConfig extends NodeParamsConfig {
/** @param which SOP node to import from */
geometry: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>;
}
export declare class ObjectMergeSopNode extends TypedSopNode<ObjectMergeSopParamsConfig> {
params_config: ObjectMergeSopParamsConfig;
static type(): string;
initializeNode(): void;
cook(input_containers: CoreGroup[]): Promise<void>;
import_input(geometry_node: BaseSopNodeType, container: GeometryContainer): void;
}
export {};