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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Applies a material to objects * * @remarks * This can assign the material to the top level objects, but also to their children. * * This node can also be used to process input materials, without assigning a new one. This can be useful when processing a geometry imported from a File SOP. You may want to swap textures, in which case you could swap the emission texture to the color one. This would allow you to use a mesh basic material, which would be faster to render. */ import { TypedSopNode } from './_Base'; import { CoreGroup } from '../../../core/geometry/Group'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class MaterialSopParamsConfig extends NodeParamsConfig { /** @param group to assign the material to */ group: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>; /** @param toggle on to assign the new material */ assignMat: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param the material node */ material: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.NODE_PATH>; /** @param toggle on to also assign the material to children */ applyToChildren: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param Cloning the material would prevent the material node to have any effect on the processed geometries. But it would allow to have multiple materials, if this was used with a Copy SOP for instance */ cloneMat: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param while cloning the material, you may only want to change basic properties (such as depthWrite or trasparent), but you would want to still use the same uniforms */ shareUniforms: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param swap one texture with another */ swapCurrentTex: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param texture to swap */ texSrc0: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>; /** @param texture to swap */ texDest0: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>; } export declare class MaterialSopNode extends TypedSopNode<MaterialSopParamsConfig> { params_config: MaterialSopParamsConfig; static type(): string; static displayedInputNames(): string[]; initializeNode(): void; private _operation; cook(input_contents: CoreGroup[]): Promise<void>; } export {};