polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
50 lines (49 loc) • 1.75 kB
JavaScript
import {Float32BufferAttribute} from "three/src/core/BufferAttribute";
import {BufferGeometry as BufferGeometry2} from "three/src/core/BufferGeometry";
import {TypedSopNode} from "./_Base";
import {ObjectType} from "../../../core/geometry/Constant";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
class LineSopParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.length = ParamConfig.FLOAT(1, {range: [0, 10]});
this.pointsCount = ParamConfig.INTEGER(1, {
range: [2, 100],
rangeLocked: [true, false]
});
this.origin = ParamConfig.VECTOR3([0, 0, 0]);
this.direction = ParamConfig.VECTOR3([0, 1, 0]);
}
}
const ParamsConfig2 = new LineSopParamsConfig();
export class LineSopNode extends TypedSopNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "line";
}
initializeNode() {
}
cook() {
const pointsCount = Math.max(2, this.pv.pointsCount);
const positions = new Array(pointsCount * 3);
const indices = new Array(pointsCount);
const last_pt = this.pv.direction.clone().normalize().multiplyScalar(this.pv.length);
for (let i = 0; i < pointsCount; i++) {
const i_n = i / (pointsCount - 1);
const point = last_pt.clone().multiplyScalar(i_n);
point.add(this.pv.origin);
point.toArray(positions, i * 3);
if (i > 0) {
indices[(i - 1) * 2] = i - 1;
indices[(i - 1) * 2 + 1] = i;
}
}
const geometry = new BufferGeometry2();
geometry.setAttribute("position", new Float32BufferAttribute(positions, 3));
geometry.setIndex(indices);
this.setGeometry(geometry, ObjectType.LINE_SEGMENTS);
}
}