polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
22 lines (21 loc) • 867 B
TypeScript
/**
* Sets the layer of the input objects
*
* @remarks
* This should be combined with the layer of a camera. This will allow some objects to be only visible via some cameras.
*/
import { TypedSopNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { CoreGroup } from '../../../core/geometry/Group';
declare class LayerSopParamsConfig extends NodeParamsConfig {
/** @param the layer that the objects will be assigned to */
layer: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
}
export declare class LayerSopNode extends TypedSopNode<LayerSopParamsConfig> {
params_config: LayerSopParamsConfig;
static type(): string;
static displayedInputNames(): string[];
initializeNode(): void;
cook(input_contents: CoreGroup[]): void;
}
export {};